Answer by tanoshimi
Try: transform.rotation = Quaternion.Slerp(transform.rotation, Rotation, Time.deltaTime * Damping); not: transform.Rotation = Quaternion.Slerp(transform.Rotation, Rotation, Time.deltaTime * Damping);
View ArticleAnswer by evildumdum
figured out the problem myself, i had attached the wrong character controller
View ArticleAnswer by tanoshimi
Try: transform.rotation = Quaternion.Slerp(transform.rotation, Rotation, Time.deltaTime * Damping); not: transform.Rotation = Quaternion.Slerp(transform.Rotation, Rotation, Time.deltaTime * Damping);
View ArticleAnswer by evildumdum
figured out the problem myself, i had attached the wrong character controller
View ArticleAnswer by tanoshimi
Try: transform.rotation = Quaternion.Slerp(transform.rotation, Rotation, Time.deltaTime * Damping); not: transform.Rotation = Quaternion.Slerp(transform.Rotation, Rotation, Time.deltaTime * Damping);
View ArticleAnswer by evildumdum
figured out the problem myself, i had attached the wrong character controller
View Article